2015 North American
FLYBOARD Championship Rules
2015 NORTH AMERICAN FLYBOARD CHAMPIONSHIP
June 4-6, 2015-Bossier City-Shreveport, LA
Please review our North American Flyboard Championship rules and event format carefully. Registration is now closed.
SCORING INFORMATION & EVENT FORMAT
The event will have three divisions, Professional, Veteran (40 and above) and Ladies. A competitor can only compete in one division.
After each run, the competitor’s score will go up on a digital board that is in full view of the competitors and spectators.
After a run, the score will be posted on the leader board. Computing of the scores takes a few minutes so a flyer’s score may not post before the next run, but scores will be posted in the order of competition and as quickly as possible. This will continue until the completion of each round. After the end of each round, (not after the end of their run) each competitor will have the opportunity to look at each judge’s marks.
Thirty seconds directly ahead of a competitors run, each competitor will be given a warm up period. This applies to all rounds. This will help flyers identify any unusual behavior in the equipment and to acclimate to the current weather and water conditions. The competitor shall remain in the low taxi position (low taxi is defined as moving through the water at waist level or lower) until a single horn blast from the judges, which will indicate the beginning of the 30-second warm up. At this point flyers can use the competition to test tricks and maneuvers and will not be scored during this time. After 30 seconds, the judges will issue two short blasts and will raise a green flag to indicate the beginning of the round. During Round 32-16-8-4 at the 15-seconds left mark, the judges will issue two short blasts and raise a purple flag to indicate a flyer has 15 seconds left in their run. At the termination of the round, the judges will issue one long blast and raise a red flag to indicate the run is over. The flyer is then to go into the low taxi position and exit the competition area. At no time should a flyer’s boots be above the water’s surface unless they are in the competition area. If a flyer elevates above boot level outside the competition area, they will incur a 10-point deduction. During a run, any competitor that flies outside the competition area or whose ski breaks the competition area plane will incur a 10-point deduction for each infraction.
Life Jackets for all competitors are required. Helmets are strongly encouraged and show not only a commitment to personal safety, but also a commitment to safety in our sport.
Qualifying Round: Maximum 70 competitors. After all competitors’ scores are submitted, the top 32 scores move on to the next round. If a ski flips during a Qualification Round run the competitor’s run is terminated but they are not disqualified. They will receive the score up to the point of the ski flip. They will also incur a 10% total score penalty and a yellow card. Two yellow cards prior to the finals will result in a DQ. (Example: If a flyer scores 110 points, they will receive a 10% penalty of 11 points for a total score of 99)
For Qualifying Round, each competitor will submit a list of five tricks (in single or combination. See below for how combinations are scored) and is expected to execute his or her list. A flyer may not repeat a trick. (They may submit a 1080 to backflip as one and a back flip as another, but they cannot submit two identical tricks such as two supermans. A superman as a single trick and a superman with a backflip, ie a combo are two separate tricks) This will show the judges, preparation, commitment to the trick choice and confidence. Trick values by flyer will be made public once the competition begins. This will allow the spectators and other competitors to know what the base value of a specific flyer’s run is. No changes can be made to a rider’s trick list once the base value scores are made public. Failure to turn in a 5 trick card will result in disqualification from the competition.
A flyer will only be judged on the tricks submitted. If a flyer misses a trick, the trick will not be judged on the failed execution even if the failure is a listed trick on the point value sheet. (ie, If the flyer states that he or she will perform a 1080 to backflip, and does the 1080 but pulls out of the backflip, the 1080 will not be scored unless a 1080 as a singleton trick is listed as part of their run and it has not been performed yet.) The flyer should then move on to his or next trick. Only the competitors five tricks (either in singleton form or combination) on his or her trick card will be scored. Each competitor may perform their tricks in whatever order they choose. Each flyer is given 1 minute 30 seconds for completion of the 5 tricks on their card. If the tricks are executed in less time, the round will end before the expiration of 1 minute 30 seconds with the sound of the horn. If a flyer aborts an attempt or fails to execute a combination, that flyer can re-attempt if time allows. Any flyer that executes their 5 tricks without any missed attempts, reattempts, or any missed combinations will receive a 5% total score bonus added to their score. Flyers may not attempt to “better” a trick during their run. If they do a double back flip and their board hits the water, then that is the trick that will be judged. If they attempt again, the double will not be scored and they will not receive the 5% total bonus score for perfect execution of their listed trick.
Qualifying Scores are wiped clean after this round.
Flying order will be based on random drawing when the trick cards are submitted. (If there are less than 70 competitors but more than 45, the field will still narrow to 32-16-8-4. If there are less than 45 competitors, the field will narrow to 24-16-8-4) Trick cards will be submitted during a time window on the competition schedule. The competition schedule will be released at the close of registration. Please see the registration form for minimum trick values that will be accepted per division.
HOW COMBINATIONS WILL BE SCORED
In order to score your combos for your 5 trick card please apply this formula.
Combos count as ONE trick, but cannot exceed three singular linked tricks. (EXAMPLE: 1080-Backflip-Dolphin Dive would be a valid combo…..1080-Backflip-Dolphin-1080 would be scored as a combo on first three elements and then a single trick on the last 1080). In this example, the 1080 would be worth 6 points, the Backflip 6 and the Dolphin dive 3. This totals 15 points but because it is in combination with 2 linked points you add two additional points so the total combo so it is worth 17 points. So TRICK A +(1)+TRICK B +(1)+TRICK C = A+1+B+1+C.
If it is a two element combo, example 1080 to backflip the formula would be TRICK A + (1)+ TRICK B = Total>A+1+B.
If you have ANY questions on how to do this please reach out to Gretchen Vance via the Event’s Facebook Page
So basically you get a one point bonus for each connection point on combos. Do not factor in execution bonus points. Your 5 trick card should be valued on base points. You can find the assigned point values at www.nafbc.com. We have removed the pre-determined combos and only single elements exist now
Round of 32: Each competitor gets one 2 minute run and the top 16 scores move on to the next round. If a ski flips during the round of 32 (or 24 as shown above) the competitor’s run is terminated but they are not disqualified. They will receive the score up to the point of the ski flip. They will also incur a 10% total score penalty. If a flyer flips their ski in this round he or she will be given a yellow card. One additional flip in the competition will result in a DQ unless it occurs in the final round. See the final round section for more information. All scores are wiped clean after this round.
Riders will fly in descending order from 32nd to 1st based on the leader board score after the qualifying run.
Round of 16: Each competitor gets one 2 ½ minute run and the top 8 scores move on to the next round. If a ski flips during the round of 16 the competitor’s run is terminated but they are not disqualified. They will receive the score up to the point of the ski flip. They will also incur a 10% total score penalty and receive a yellow card. Two yellow cards prior to the finals will result in a DQ. See the final round section for more information. All scores are wiped clean after this round.
Riders will fly in descending order from 16th to 1st based on the leader board score after the Top 32 run.
Round of 8: Each competitor gets one 3 minute run and the top 4 scores move on the Finals.
If a ski flips during the round of 16 the competitor’s run is terminated but they are not disqualified. They will receive the score up to the point of the ski flip. They will also incur a 10% total score penalty and a yellow card. Two yellow cards prior to the finals will result in a DQ. See the final round section for more information. All scores are wiped clean after this round.
Riders will fly in descending order from 8th to 1st based on the leader board score after the Top 16 run.
Finals: Each of the four competitors receives two 3 1/2 minute runs. The runs will run in order of current leaderboard position of 4th, 3rd, 2nd, and 1st. If a flyer is satisfied with their first run, they do not have to do the second run. If two runs are submitted, the higher scoring run is used to obtain 1st, 2nd, 3rd and 4th positions and these positions will be announced at once during the awards presentation. If a ski flips during the final round the competitor’s run is terminated but they are not disqualified. They will receive the score up to the point of the ski flip. They will also incur a 10% total score penalty. If the flyer flips on their first run, they are permitted to perform their second attempt. No yellow cards are issued in the final’s run. If a flyer had obtained a yellow card in a previous run, it has no bearing on the finals.
Women’s & Veterans
Women’s and Veteran’s rounds will run 20-12-8-4. The rules above apply as follows: Qualifying Round (Max 20), Pro Round 16 will be a 12 person run, Pro Round 8 and 4 will be the identical format for Women’s and Veteran’s 8 & 4.
Points system. The judging system has a focus on individual tricks (singles or combos) combined with overall impression. There are dedicated Trick judges and OI (Overall Impression) judges. The combined result of Trick and OI scores gives:
a detailed overview of a rider’s performance
their overall run impact.
the effect it has on the final position in the event.
The system has a transparent scoring path showing how the run result was achieved, a result that can be compared trick by trick, from run to run.
Three trick judges focus on trick scoring and have their own unique scoring sheet. The lower score of the three scores is dropped and the two remaining are averaged.
Three Overall Impression judges focus on the overall impact of the entire run and have their own unique scoring sheet. The lowest score is dropped and the two remaining are averaged.
Please see attached scoring sheets for details and also see the attached trick value sheet. The judges trick sheet leaves an opportunity for a judge to create a new trick or combo and assign it a score value based on their knowledge. If a competitor executes a trick never before seen, the six judges will collaborate to determine its point value. That point value will be seen by the flyer during the sheet review at the end of the round.
If a flyer is knowingly bringing a new trick to the competition, he or she may request a confidential meeting with the judges via the “Flyer Liaison” (Flyer Liaison will be identified no less than 30 days before the competition) to explain the trick and to have a point value pre-assigned prior to the competition. This will allow the judges and the flyer, in conjunction with, other input if needed, to determine the trick’s value prior to it being shown in competition. This meeting is to occur prior to the qualifying run and must be requested when the “Five Trick Cards” are being turned in. If the flyer chooses not to disclose the trick, the flyer then by proxy, accepts the point value assigned by the judges during their run and forfeits their right to appeal based on this particular element.
The trick sheet also allows judges to reward a flyer with up to 3 bonus points or deduct up to 3 points depending on the execution of a skill. A double backflip that causes a flyer to hit his board on the water will be issued a deduction. A flyer that executes a backflip tight, fast and high will be rewarded bonus points based on its excellence.
Competitors are limited to only two executions of the same skill. If a competitor does 6 back flips in a row they will only be scored on two of them. If during the run, the competitor does the following skills: back flip, 720 to back flip, superman to backflip, backflip, backflip to 720, they would all count as separate skills with the “backflip” singleton trick being the only repeated skill, but eligible for a POINT VALUE because it was performed no more than two times. This helps increase the variety of what is seen and rewards flyers that have a deep and extensive arsenal of tricks.
Multi-national representation on the judging panel is encouraged. No judge should have a competitor in the field. If a previous (retired) competitor is chosen as a judge they should no longer be competing in competitive events. Judges from other disciplines should be sought out to bring new vision to the panel (skateboarding, snowboarding, wakeboarding) Judges should not have any contact with the flyers during the competition. This includes social contact.
Judges should not provide advice or instruction in any way to competitors during the competition. This creates an unfair advantage or at least a perceived unfair advantage when those interactions are witnessed.
Judges must educate themselves on the current trick list and understand what the intentional variations of the main tricks are. Judges also must clearly understand what is a combination and what are separate individual tricks.
Once the scoring sheets are available to the competitors a 30-minute window will open for appeals. (This appeal window will appear on the schedule. If the competition is running behind for any reason, an new appeal period will be posted on the monitors) Appeals are only open to flyers whose appeal would change their qualifying position. (For example: If results for the Top 16 were announced and a flyer was rated in 18th place he or she would be eligible for an appeal. If a flyer were already in the Top 16 they would not be eligible for an appeal) If a flyer choses to appeal their result, they will fill out an appeal form, submit a fee of $100 and the judges will review the appeal. If the judges find that their score was in error and decides for the flyer, the flyer is granted their new score and their $100 is returned. If the judges find that their score is accurate, the flyer forfeits their $100 and their score remains the same. We encourage flyers to only appeal if they have a distinct and verifiable reason for their appeal. The appeals process is provided so that a flyer that feels that their score is inaccurate has an opportunity to present their case. A flyer, who on appeal, moves into a qualifying position, will not cause another flyer to lose their position. A position will simply be added to the next run.
EMK vs Non-EMK use:
Because performing with an EMK takes greater concentration, training and discipline, riders that use an EMK will be rewarded with a 10% bonus on all scores. A rider can switch back and forth but will only receive bonus points when using an EMK.
In the unlikely event of a tie, the competitor who has the higher technical score will move forward. If the technical score is identical, both flyers will move forward in lower rounds. If a tie in technical scores occurs between 1st-4th place, the score of the top 8 will be used to break the tie.